His father was a master harness maker, and his mother was the daughter of a harness maker, though she was better educated than most women of her social class. Pietism was an evangelical Lutheran movement that emphasized conversion, reliance on divine grace, the experience of religious emotions, and personal devotion involving regular Bible study, prayer, and introspection.
Interaction Design, Master's Programme Two-Year Summary Interaction design concerns the design of digital artifacts and digitally mediated communication, with a focus on use experience. Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and external clients including local industry partners and cultural and civic organizations.
Navigating a shifting design landscape also requires the critical mind-set of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.
The two-year master's programme aims to produce designers who can articulate and develop cutting-edge practices in key areas of interaction design: Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs.
We have offered master's degrees in interaction design sincewith graduates moving on to positions as designers and strategists in ICT and media industries around the world, as well as to entrepreneurial endeavours.
Admission requirements Bachelor's degree or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: Approval of the following submitted material: Please see the 'Selection' tab on this page for further information.
Applicants are selected in order according to precedence from work samples, design assignment and a letter of motivation in combination with interview if needed. Note There are specific instructions regarding eligibility or selection on the next tab on this page, called Selection.
Please, make sure that you read the instructions thoroughly! Our education is studio-based, bringing students into close contact with our design professors.
Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds, from design, media, engineering, the arts, and social sciences.
Our teaching focuses on creating disciplinary synergy in concrete design work. Practical design skills and academic research Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real life design cases and external clients that include local industry partners as well as cultural and civic organisations.
Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.
Internationally recognised Our programme was founded inmaking it one of the more established programmes of its kind. Content The programme comprises full-time study for two academic years.
Click on the Syllabus tab for more information on courses. Teaching methods The programme is based on learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection.
As teachers, we view ourselves as coaches guiding you in this process. Studio-based The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.
Group work in multidisciplinary teams The primary method of learning is through group work in multidisciplinary teams with classmates and stakeholders.
The ability to work in teams and with others — including user communities — is an important part of our curriculum, and several projects are organised in order to practice these skills. Humanistic approach With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts.
We emphasise an understanding of people in their use situations. Reflective and experimental design thinking and practical doing Prototyping in the studio and in real world contexts is an integral part of becoming an interaction designer.Immanuel Kant (–) is the central figure in modern philosophy.
He synthesized early modern rationalism and empiricism, set the terms for much of nineteenth and twentieth century. Ours was one of the first programs to offer a master’s degree in interaction design, and is widely considered among the best in the world. A unique feature of the MDes program is the thesis, an independent research and design project you’ll complete with your faculty advisor as mentor.
You might choose to investigate emerging design. Sure, a master’s thesis or a Ph.D. dissertation definitely require one, but a simple literature essay, for instance, does not.
When it comes to research abstract examples, a lot will depend on the type of research paper you are working on, on your educational establishment, and . The Reactive Engine A. C. Kay I wish to God these calculations were executed by steam C.
Babbage, The Analytical Engine. Many of the diagrams in the thesis were hand drawn. Master Thesis. Read more. Master Thesis. Master Thesis. Date June 12, Systematic Modeling Download my thesis book Thesis Abstract My thesis develops systematic methods in interaction design using three case studies.
I am focusing on two systematic [ ] Language Garden. Read more. Process Documentation Part. 2 Thoughts, reflection, and key findings in my thesis journey 1/16 Review Feedbacks — Initial concept.
Coming back from winter break, Peter and I reviewed feedbacks.